volume 49 issue 6 pages 846-847

XR game development as a tool for authentic, experiential, and collaborative learning

Publication typeJournal Article
Publication date2021-08-19
scimago Q3
wos Q3
SJR0.369
CiteScore2.8
Impact factor0.9
ISSN14708175, 15393429
PubMed ID:  34410022
Biochemistry
Molecular Biology
Abstract
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students and reflect on the changes we have had to make in order to overcome challenges presented by the COVID-19 pandemic.
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GOST |
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GOST Copy
Cook J. et al. XR game development as a tool for authentic, experiential, and collaborative learning // Biochemistry and Molecular Biology Education. 2021. Vol. 49. No. 6. pp. 846-847.
GOST all authors (up to 50) Copy
Cook J., Brown M., Sellwood M. J., Campbell C. R., Kouppas P., Poronnik P. XR game development as a tool for authentic, experiential, and collaborative learning // Biochemistry and Molecular Biology Education. 2021. Vol. 49. No. 6. pp. 846-847.
RIS |
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RIS Copy
TY - JOUR
DO - 10.1002/bmb.21572
UR - https://doi.org/10.1002/bmb.21572
TI - XR game development as a tool for authentic, experiential, and collaborative learning
T2 - Biochemistry and Molecular Biology Education
AU - Cook, Jim
AU - Brown, Martin
AU - Sellwood, Matthew J
AU - Campbell, Craig R
AU - Kouppas, Paul
AU - Poronnik, Philip
PY - 2021
DA - 2021/08/19
PB - Wiley
SP - 846-847
IS - 6
VL - 49
PMID - 34410022
SN - 1470-8175
SN - 1539-3429
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2021_Cook,
author = {Jim Cook and Martin Brown and Matthew J Sellwood and Craig R Campbell and Paul Kouppas and Philip Poronnik},
title = {XR game development as a tool for authentic, experiential, and collaborative learning},
journal = {Biochemistry and Molecular Biology Education},
year = {2021},
volume = {49},
publisher = {Wiley},
month = {aug},
url = {https://doi.org/10.1002/bmb.21572},
number = {6},
pages = {846--847},
doi = {10.1002/bmb.21572}
}
MLA
Cite this
MLA Copy
Cook, Jim, et al. “XR game development as a tool for authentic, experiential, and collaborative learning.” Biochemistry and Molecular Biology Education, vol. 49, no. 6, Aug. 2021, pp. 846-847. https://doi.org/10.1002/bmb.21572.