Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning

Publication typeBook Chapter
Publication date2021-09-08
scimago Q4
SJR0.166
CiteScore1.0
Impact factor
ISSN23673370, 23673389
Abstract
Gamification is a topic which aims to apply game elements to real world tasks, that results in a pleasant influence over a user behaviour towards an objective. Learning is one of the fields where gamification has been implemented and experimented to motivate students and improve their learning process. The first iterations account for the use of game elements such as points, levels and badges or achievements based on task completion according to rules set before. The learning tasks in this approach are not necessarily changed or take advantage of new forms of interactions and guidance. In this article we introduce the application of virtual reality, augmented reality, and machine learning as tools to improve upon the standard application of gamification, making the experience more immersive to the user. We hope to advance gamification to account for more elements, such as digital twins and digital aids in a learning application. In this article we detail possible scenarios for the application of virtual reality and augmented reality combined with machine learning in serious games and learning scenarios.
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GOST Copy
Silva F. et al. Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning // Lecture Notes in Networks and Systems. 2021. pp. 175-184.
GOST all authors (up to 50) Copy
Silva F., FERREIRA R., Castro A., Pinto P., Ramos J. Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning // Lecture Notes in Networks and Systems. 2021. pp. 175-184.
RIS |
Cite this
RIS Copy
TY - GENERIC
DO - 10.1007/978-3-030-86618-1_18
UR - https://doi.org/10.1007/978-3-030-86618-1_18
TI - Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning
T2 - Lecture Notes in Networks and Systems
AU - Silva, Fábio
AU - FERREIRA, RICARDO
AU - Castro, Abílio
AU - Pinto, Pedro
AU - Ramos, João
PY - 2021
DA - 2021/09/08
PB - Springer Nature
SP - 175-184
SN - 2367-3370
SN - 2367-3389
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@incollection{2021_Silva,
author = {Fábio Silva and RICARDO FERREIRA and Abílio Castro and Pedro Pinto and João Ramos},
title = {Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning},
publisher = {Springer Nature},
year = {2021},
pages = {175--184},
month = {sep}
}