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Lecture Notes in Computer Science, pages 489-498

Workshop: Challenges for XR in Digital Entertainment

Esteban Clua 1
Thiago Porcino 1, 2
Daniela Trevisan 1
Jorge C S Cardoso 3
Thallys Lisboa 1
Victor Peres 1
Victor Ferrari 1
Bruno Marques 4
Lucas Barbosa 1
Eder Oliveira 1
Publication typeBook Chapter
Publication date2021-10-31
Q2
SJR0.606
CiteScore2.6
Impact factor
ISSN03029743, 16113349, 18612075, 18612083
Abstract
Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This workshop intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information.
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Clua E. et al. Workshop: Challenges for XR in Digital Entertainment // Lecture Notes in Computer Science. 2021. pp. 489-498.
GOST all authors (up to 50) Copy
Clua E., Porcino T., Trevisan D., Cardoso J. C. S., Lisboa T., Peres V., Ferrari V., Marques B., Barbosa L., Oliveira E. Workshop: Challenges for XR in Digital Entertainment // Lecture Notes in Computer Science. 2021. pp. 489-498.
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RIS Copy
TY - GENERIC
DO - 10.1007/978-3-030-89394-1_43
UR - https://doi.org/10.1007/978-3-030-89394-1_43
TI - Workshop: Challenges for XR in Digital Entertainment
T2 - Lecture Notes in Computer Science
AU - Clua, Esteban
AU - Porcino, Thiago
AU - Trevisan, Daniela
AU - Cardoso, Jorge C S
AU - Lisboa, Thallys
AU - Peres, Victor
AU - Ferrari, Victor
AU - Marques, Bruno
AU - Barbosa, Lucas
AU - Oliveira, Eder
PY - 2021
DA - 2021/10/31
PB - Springer Nature
SP - 489-498
SN - 0302-9743
SN - 1611-3349
SN - 1861-2075
SN - 1861-2083
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@incollection{2021_Clua,
author = {Esteban Clua and Thiago Porcino and Daniela Trevisan and Jorge C S Cardoso and Thallys Lisboa and Victor Peres and Victor Ferrari and Bruno Marques and Lucas Barbosa and Eder Oliveira},
title = {Workshop: Challenges for XR in Digital Entertainment},
publisher = {Springer Nature},
year = {2021},
pages = {489--498},
month = {oct}
}
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