Publication typeBook Chapter
Publication date2024-09-23
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CiteScore0.1
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ISSN21922810, 21922829
Abstract
The methodology that was used for this research is presented in the overview based on the selected influencing subfactors and related research questions that have been the main focus of this work. As part of it, several different VR applications, each centered on a different set of features, were developed with the goal of investigating UX in VR serious gaming through empirical investigations done in a laboratory.
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Kojić T. Methods // Analytic Methods of Sound Field Synthesis. 2024. pp. 45-77.
GOST all authors (up to 50) Copy
Kojić T. Methods // Analytic Methods of Sound Field Synthesis. 2024. pp. 45-77.
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TY - GENERIC
DO - 10.1007/978-3-031-75530-9_3
UR - https://link.springer.com/10.1007/978-3-031-75530-9_3
TI - Methods
T2 - Analytic Methods of Sound Field Synthesis
AU - Kojić, Tanja
PY - 2024
DA - 2024/09/23
PB - Springer Nature
SP - 45-77
SN - 2192-2810
SN - 2192-2829
ER -
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@incollection{2024_Kojić,
author = {Tanja Kojić},
title = {Methods},
publisher = {Springer Nature},
year = {2024},
pages = {45--77},
month = {sep}
}