Publication typeBook Chapter
Publication date2024-09-23
SJR
CiteScore0.1
Impact factor
ISSN21922810, 21922829
Abstract
This chapter focuses on users engaged in a VR serious game and how various user attributes might impact UX. Because this study relies on questionnaires for assessment, physiological measures were excluded. As a result, demographic questionnaires were employed in all studies. Furthermore, immersion tendency and simulator sickness were not assessed for all conditions but were regulated throughout the tests. Age and gender (RQ4.1) were particularly highlighted as demographic factors, as was a prior experience with VR (RQ4.2). This study examined how users of various ages, genders, and levels of experience perceive the user experience in VR serious games.
Found 

Are you a researcher?

Create a profile to get free access to personal recommendations for colleagues and new articles.
Metrics
0
Share
Cite this
GOST |
Cite this
GOST Copy
Kojić T. Human IF // Analytic Methods of Sound Field Synthesis. 2024. pp. 111-117.
GOST all authors (up to 50) Copy
Kojić T. Human IF // Analytic Methods of Sound Field Synthesis. 2024. pp. 111-117.
RIS |
Cite this
RIS Copy
TY - GENERIC
DO - 10.1007/978-3-031-75530-9_7
UR - https://link.springer.com/10.1007/978-3-031-75530-9_7
TI - Human IF
T2 - Analytic Methods of Sound Field Synthesis
AU - Kojić, Tanja
PY - 2024
DA - 2024/09/23
PB - Springer Nature
SP - 111-117
SN - 2192-2810
SN - 2192-2829
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@incollection{2024_Kojić,
author = {Tanja Kojić},
title = {Human IF},
publisher = {Springer Nature},
year = {2024},
pages = {111--117},
month = {sep}
}