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pages 119-127
Conclusion and Outlook
Publication type: Book Chapter
Publication date: 2024-09-23
SJR: —
CiteScore: 0.1
Impact factor: —
ISSN: 21922810, 21922829
Abstract
This thesis is focused on creating an overview between User Experience and Influencing Factors for VR serious games. The basis for this work was the UXIVE model composed of ten components extracted from existing models (presence, engagement, immersion, flow, usability, skill, emotion, experience consequence, judgment, and technology adoption), the ITU-T Rec. G.1032 Le Marc et al. (2010 IEEE International Technology Management Conference (ICE), pp. 1–12. IEEE, Piscataway, 2010) that focused on influencing factors of gaming quality of experience, and the ITU-T Rec. G.1035 (Influencing Factors on Quality of Experience for Virtual Reality Services. International Telecommunication Union, Geneva, 2021) that categorizes and analyzes the influencing factors for VR service.
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TY - GENERIC
DO - 10.1007/978-3-031-75530-9_8
UR - https://link.springer.com/10.1007/978-3-031-75530-9_8
TI - Conclusion and Outlook
T2 - Analytic Methods of Sound Field Synthesis
AU - Kojić, Tanja
PY - 2024
DA - 2024/09/23
PB - Springer Nature
SP - 119-127
SN - 2192-2810
SN - 2192-2829
ER -
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@incollection{2024_Kojić,
author = {Tanja Kojić},
title = {Conclusion and Outlook},
publisher = {Springer Nature},
year = {2024},
pages = {119--127},
month = {sep}
}