volume 81 issue 6 pages 8963-8994

Applications of game theory in deep learning: a survey

Publication typeJournal Article
Publication date2022-02-09
scimago Q1
SJR0.777
CiteScore7.7
Impact factor
ISSN13807501, 15737721
Hardware and Architecture
Computer Networks and Communications
Software
Media Technology
Abstract
This paper provides a comprehensive overview of the applications of game theory in deep learning. Today, deep learning is a fast-evolving area for research in the domain of artificial intelligence. Alternatively, game theory has been showing its multi-dimensional applications in the last few decades. The application of game theory to deep learning includes another dimension in research. Game theory helps to model or solve various deep learning-based problems. Existing research contributions demonstrate that game theory is a potential approach to improve results in deep learning models. The design of deep learning models often involves a game-theoretic approach. Most of the classification problems which popularly employ a deep learning approach can be seen as a Stackelberg game. Generative Adversarial Network (GAN) is a deep learning architecture that has gained popularity in solving complex computer vision problems. GANs have their roots in game theory. The training of the generators and discriminators in GANs is essentially a two-player zero-sum game that allows the model to learn complex functions. This paper will give researchers an extensive account of significant contributions which have taken place in deep learning using game-theoretic concepts thus, giving a clear insight, challenges, and future directions. The current study also details various real-time applications of existing literature, valuable datasets in the field, and the popularity of this research area in recent years of publications and citations.
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GOST |
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GOST Copy
HAZRA T., Anjaria K. Applications of game theory in deep learning: a survey // Multimedia Tools and Applications. 2022. Vol. 81. No. 6. pp. 8963-8994.
GOST all authors (up to 50) Copy
HAZRA T., Anjaria K. Applications of game theory in deep learning: a survey // Multimedia Tools and Applications. 2022. Vol. 81. No. 6. pp. 8963-8994.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.1007/s11042-022-12153-2
UR - https://doi.org/10.1007/s11042-022-12153-2
TI - Applications of game theory in deep learning: a survey
T2 - Multimedia Tools and Applications
AU - HAZRA, TANMOY
AU - Anjaria, Kushal
PY - 2022
DA - 2022/02/09
PB - Springer Nature
SP - 8963-8994
IS - 6
VL - 81
PMID - 35496996
SN - 1380-7501
SN - 1573-7721
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2022_HAZRA,
author = {TANMOY HAZRA and Kushal Anjaria},
title = {Applications of game theory in deep learning: a survey},
journal = {Multimedia Tools and Applications},
year = {2022},
volume = {81},
publisher = {Springer Nature},
month = {feb},
url = {https://doi.org/10.1007/s11042-022-12153-2},
number = {6},
pages = {8963--8994},
doi = {10.1007/s11042-022-12153-2}
}
MLA
Cite this
MLA Copy
HAZRA, TANMOY, and Kushal Anjaria. “Applications of game theory in deep learning: a survey.” Multimedia Tools and Applications, vol. 81, no. 6, Feb. 2022, pp. 8963-8994. https://doi.org/10.1007/s11042-022-12153-2.