,
pages 49-61
Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games
Erik Champion
1, 2, 3, 4
Publication type: Book Chapter
Publication date: 2024-09-25
SJR: —
CiteScore: 0.8
Impact factor: —
ISSN: 25228420, 25228439
Abstract
Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
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Champion E. et al. Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games // Re-visioning Geography. 2024. pp. 49-61.
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Champion E. Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games // Re-visioning Geography. 2024. pp. 49-61.
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TY - GENERIC
DO - 10.1007/978-3-031-42260-7_3
UR - https://link.springer.com/10.1007/978-3-031-42260-7_3
TI - Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games
T2 - Re-visioning Geography
AU - Champion, Erik
PY - 2024
DA - 2024/09/25
PB - Springer Nature
SP - 49-61
SN - 2522-8420
SN - 2522-8439
ER -
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@incollection{2024_Champion,
author = {Erik Champion},
title = {Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games},
publisher = {Springer Nature},
year = {2024},
pages = {49--61},
month = {sep}
}
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