Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games

Publication typeBook Chapter
Publication date2024-09-25
SJR
CiteScore0.8
Impact factor
ISSN25228420, 25228439
Abstract
Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
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Champion E. et al. Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games // Re-visioning Geography. 2024. pp. 49-61.
GOST all authors (up to 50) Copy
Champion E. Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games // Re-visioning Geography. 2024. pp. 49-61.
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RIS Copy
TY - GENERIC
DO - 10.1007/978-3-031-42260-7_3
UR - https://link.springer.com/10.1007/978-3-031-42260-7_3
TI - Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games
T2 - Re-visioning Geography
AU - Champion, Erik
PY - 2024
DA - 2024/09/25
PB - Springer Nature
SP - 49-61
SN - 2522-8420
SN - 2522-8439
ER -
BibTex
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@incollection{2024_Champion,
author = {Erik Champion},
title = {Caught Between a Rock and a Ludic Place: Geography for Non-geographers via Games},
publisher = {Springer Nature},
year = {2024},
pages = {49--61},
month = {sep}
}