,
pages 73-83
Digital Location-Based Gaming as a Mode for Transformative Learning
Publication type: Book Chapter
Publication date: 2024-09-25
SJR: —
CiteScore: 0.8
Impact factor: —
ISSN: 25228420, 25228439
Abstract
Anthropogenic climate change nowadays has an impact on many young people's lives. However, awareness of the climate crisis does not necessarily lead to a transformation of one's lifestyle. With high hopes of preparing students for global challenges and sensitizing them to act in solidarity, the pedagogical approach of Education for Sustainable Development (ESD) is now part of many curricula, but this does not necessarily achieve the desired success. The field of Transformative Education is currently developing out of the criticism of the now institutionalized educational approach of ESD, both in terms of content and methodology. The aim of this paper therefore is to give an overview how Transformative Learning and Digital Location-Based Gaming can be combined as a different way of climate change-related knowledge transfer.
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TY - GENERIC
DO - 10.1007/978-3-031-42260-7_5
UR - https://link.springer.com/10.1007/978-3-031-42260-7_5
TI - Digital Location-Based Gaming as a Mode for Transformative Learning
T2 - Re-visioning Geography
AU - Pietsch, Stephan
PY - 2024
DA - 2024/09/25
PB - Springer Nature
SP - 73-83
SN - 2522-8420
SN - 2522-8439
ER -
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@incollection{2024_Pietsch,
author = {Stephan Pietsch},
title = {Digital Location-Based Gaming as a Mode for Transformative Learning},
publisher = {Springer Nature},
year = {2024},
pages = {73--83},
month = {sep}
}