pages 137-158

Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities

Dominik Kremer 1
Naomi Pappenberger-Muench 1
Martin Fuchs 1
Sarah Jelinski 1
Barbara Feulner 1, 2
Blake Byron Walker 1
Publication typeBook Chapter
Publication date2024-09-25
SJR
CiteScore0.8
Impact factor
ISSN25228420, 25228439
Abstract
As leisure activities, tourism and video games share the context of exploration and joy and serve the escapist fantasy. Drawing on theory of the respective field, we are able to identify even deeper similarities on how geographical space is produced by environmental storytelling and visual consumption in both cases. Both form hypergeographies highlighting only relevant fragments of space meant to provide convenience for the visitor during a stay. Can this congruence been shown by empirical analysis of gameplay and marketing materials? And how can these findings inform geo-education? In a mixed-method approach, we use digital walk-alongs to observe how players react on the identified categories during gameplay in selected games representing geographic space. In a second step, we show that marketing materials advertising tourist destinations and video games respectively also make congruent and intense use of the concepts identified. This comes at the risk that hegemonic structures known from tourism also apply to video games and can be made visible by counter-narratives from the Global South. Based on these findings, we propose to use the method asking pictures to teach students about the structural similarity and to reflect on the possible consequences.
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Kremer D. et al. Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities // Re-visioning Geography. 2024. pp. 137-158.
GOST all authors (up to 50) Copy
Kremer D., Pappenberger-Muench N., Fuchs M., Jelinski S., Feulner B., Walker B. B. Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities // Re-visioning Geography. 2024. pp. 137-158.
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RIS Copy
TY - GENERIC
DO - 10.1007/978-3-031-42260-7_7
UR - https://link.springer.com/10.1007/978-3-031-42260-7_7
TI - Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities
T2 - Re-visioning Geography
AU - Kremer, Dominik
AU - Pappenberger-Muench, Naomi
AU - Fuchs, Martin
AU - Jelinski, Sarah
AU - Feulner, Barbara
AU - Walker, Blake Byron
PY - 2024
DA - 2024/09/25
PB - Springer Nature
SP - 137-158
SN - 2522-8420
SN - 2522-8439
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@incollection{2024_Kremer,
author = {Dominik Kremer and Naomi Pappenberger-Muench and Martin Fuchs and Sarah Jelinski and Barbara Feulner and Blake Byron Walker},
title = {Rendering Cliché? Visual Consumption of Video Games as Virtual-Space Leisure Activities},
publisher = {Springer Nature},
year = {2024},
pages = {137--158},
month = {sep}
}