Entertainment Computing, volume 4, issue 2, pages 93-104
Imitating human playing styles in Super Mario Bros
Publication type: Journal Article
Publication date: 2013-04-01
Journal:
Entertainment Computing
Q2
Q2
SJR: 0.659
CiteScore: 5.9
Impact factor: 2.8
ISSN: 18759521, 1875953X
Software
Human-Computer Interaction
Abstract
We describe and compare several methods for generating game character controllers that mimic the playing style of a particular human player, or of a population of human players, across video game levels. Similarity in playing style is measured through an evaluation framework, that compares the play trace of one or several human players with the punctuated play trace of an AI player. The methods that are compared are either hand-coded, direct (based on supervised learning) or indirect (based on maximising a similarity measure). We find that a method based on neuroevolution performs best both in terms of the instrumental similarity measure and in phenomenological evaluation by human spectators. A version of the classic platform game “Super Mario Bros” is used as the testbed game in this study but the methods are applicable to other games that are based on character movement in space.
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Cite this
GOST
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Ortega J. F. et al. Imitating human playing styles in Super Mario Bros // Entertainment Computing. 2013. Vol. 4. No. 2. pp. 93-104.
GOST all authors (up to 50)
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Ortega J. F., Shaker N., Togelius J., Yannakakis G. N. Imitating human playing styles in Super Mario Bros // Entertainment Computing. 2013. Vol. 4. No. 2. pp. 93-104.
Cite this
RIS
Copy
TY - JOUR
DO - 10.1016/j.entcom.2012.10.001
UR - https://doi.org/10.1016/j.entcom.2012.10.001
TI - Imitating human playing styles in Super Mario Bros
T2 - Entertainment Computing
AU - Ortega, Juan F.
AU - Shaker, Noor
AU - Togelius, Julian
AU - Yannakakis, Georgios N
PY - 2013
DA - 2013/04/01
PB - Elsevier
SP - 93-104
IS - 2
VL - 4
SN - 1875-9521
SN - 1875-953X
ER -
Cite this
BibTex (up to 50 authors)
Copy
@article{2013_Ortega,
author = {Juan F. Ortega and Noor Shaker and Julian Togelius and Georgios N Yannakakis},
title = {Imitating human playing styles in Super Mario Bros},
journal = {Entertainment Computing},
year = {2013},
volume = {4},
publisher = {Elsevier},
month = {apr},
url = {https://doi.org/10.1016/j.entcom.2012.10.001},
number = {2},
pages = {93--104},
doi = {10.1016/j.entcom.2012.10.001}
}
Cite this
MLA
Copy
Ortega, Juan F., et al. “Imitating human playing styles in Super Mario Bros.” Entertainment Computing, vol. 4, no. 2, Apr. 2013, pp. 93-104. https://doi.org/10.1016/j.entcom.2012.10.001.