volume 466 issue 7307 pages 756-760

Predicting protein structures with a multiplayer online game

Seth Cooper 1
Firas Khatib 2
Adrien Treuille 1, 3
Janos Barbero 1
Jeehyung Lee 3
Michael Beenen 1
Andrew Leaver-Fay 2, 4
David Baker 2, 5
Zoran Popović 1
Publication typeJournal Article
Publication date2010-08-03
scimago Q1
wos Q1
SJR18.288
CiteScore78.1
Impact factor48.5
ISSN00280836, 14764687
PubMed ID:  20686574
Multidisciplinary
Abstract
A natural polypeptide chain can fold into a native protein in microseconds, but predicting such stable three-dimensional structure from any given amino-acid sequence and first physical principles remains a formidable computational challenge. Aiming to recruit human visual and strategic powers to the task, Seth Cooper, David Baker and colleagues turned their 'Rosetta' structure-prediction algorithm into an online multiplayer game called Foldit, in which thousands of non-scientists competed and collaborated to produce a rich set of new algorithms and search strategies for protein structure refinement. The work shows that even computationally complex scientific problems can be effectively crowd-sourced using interactive multiplayer games. Predicting the structure of a folded protein from first principles for any given amino-acid sequence remains a formidable computational challenge. To recruit human abilities to the task, these authors turned their Rosetta structure prediction algorithm into an online multiplayer game in which thousands of non-scientists competed and collaborated to produce new algorithms and search strategies for protein structure refinement. This shows that computationally complex problems can be effectively 'crowd-sourced' through interactive multiplayer games. People exert large amounts of problem-solving effort playing computer games. Simple image- and text-recognition tasks have been successfully ‘crowd-sourced’ through games1,2,3, but it is not clear if more complex scientific problems can be solved with human-directed computing. Protein structure prediction is one such problem: locating the biologically relevant native conformation of a protein is a formidable computational challenge given the very large size of the search space. Here we describe Foldit, a multiplayer online game that engages non-scientists in solving hard prediction problems. Foldit players interact with protein structures using direct manipulation tools and user-friendly versions of algorithms from the Rosetta structure prediction methodology4, while they compete and collaborate to optimize the computed energy. We show that top-ranked Foldit players excel at solving challenging structure refinement problems in which substantial backbone rearrangements are necessary to achieve the burial of hydrophobic residues. Players working collaboratively develop a rich assortment of new strategies and algorithms; unlike computational approaches, they explore not only the conformational space but also the space of possible search strategies. The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.
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GOST Copy
Cooper S. et al. Predicting protein structures with a multiplayer online game // Nature. 2010. Vol. 466. No. 7307. pp. 756-760.
GOST all authors (up to 50) Copy
Cooper S., Khatib F., Treuille A., Barbero J., Lee J., Beenen M., Leaver-Fay A., Baker D., Popović Z. Predicting protein structures with a multiplayer online game // Nature. 2010. Vol. 466. No. 7307. pp. 756-760.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.1038/nature09304
UR - https://www.nature.com/articles/nature09304
TI - Predicting protein structures with a multiplayer online game
T2 - Nature
AU - Cooper, Seth
AU - Khatib, Firas
AU - Treuille, Adrien
AU - Barbero, Janos
AU - Lee, Jeehyung
AU - Beenen, Michael
AU - Leaver-Fay, Andrew
AU - Baker, David
AU - Popović, Zoran
PY - 2010
DA - 2010/08/03
PB - Springer Nature
SP - 756-760
IS - 7307
VL - 466
PMID - 20686574
SN - 0028-0836
SN - 1476-4687
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2010_Cooper,
author = {Seth Cooper and Firas Khatib and Adrien Treuille and Janos Barbero and Jeehyung Lee and Michael Beenen and Andrew Leaver-Fay and David Baker and Zoran Popović},
title = {Predicting protein structures with a multiplayer online game},
journal = {Nature},
year = {2010},
volume = {466},
publisher = {Springer Nature},
month = {aug},
url = {https://www.nature.com/articles/nature09304},
number = {7307},
pages = {756--760},
doi = {10.1038/nature09304}
}
MLA
Cite this
MLA Copy
Cooper, Seth, et al. “Predicting protein structures with a multiplayer online game.” Nature, vol. 466, no. 7307, Aug. 2010, pp. 756-760. https://www.nature.com/articles/nature09304.