Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries

Wesam Shishah 1
Labaran Isiaku 2
1
 
College of Computing and Informatics, Saudi Electronics University, Riyadh Province, Saudi Arabia
2
 
Management Information Systems, Cyprus International University, Haspolat Lefkosa Via Mersin 10, Turkey
Тип публикацииJournal Article
Дата публикации2025-04-27
scimago Q2
wos Q2
БС1
SJR0.536
CiteScore6.7
Impact factor2.1
ISSN17416469, 02666669
Краткое описание

Gamification has emerged as a promising strategy to enhance engagement and learning outcomes in education. However, its adoption in developing countries faces persistent challenges. This study systematically reviews 43 research articles to identify key barriers to gamification adoption and provides new insights into their underlying causes. The findings highlight specific cultural misconceptions, such as the perception of gamification as mere entertainment rather than an educational tool, alongside language barriers and resistance to non-traditional teaching methods. Technological barriers, including limited access to digital devices, high costs, and low digital literacy, further hinder adoption. Institutional challenges, such as rigid curricula, insufficient teacher training, and a lack of supportive policies, exacerbate these issues. Unlike previous studies, this research not only categorizes these barriers but also provides a framework for addressing them. Specific policy recommendations include integrating gamification into national education strategies, subsidizing digital infrastructure, and designing teacher training programs focused on gamified pedagogy. By advocating for localized and context-sensitive gamification strategies, this study offers practical insights for educators, policymakers, and technology developers.

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Shishah W., Isiaku L. Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries // Information Development. 2025.
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Shishah W., Isiaku L. Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries // Information Development. 2025.
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TY - JOUR
DO - 10.1177/02666669251331268
UR - https://journals.sagepub.com/doi/10.1177/02666669251331268
TI - Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries
T2 - Information Development
AU - Shishah, Wesam
AU - Isiaku, Labaran
PY - 2025
DA - 2025/04/27
PB - SAGE
SN - 1741-6469
SN - 0266-6669
ER -
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@article{2025_Sambo,
author = {Wesam Shishah and Labaran Isiaku},
title = {Barriers to gamification adoption in education: A systematic review of cultural, technological, and institutional challenges in developing countries},
journal = {Information Development},
year = {2025},
publisher = {SAGE},
month = {apr},
url = {https://journals.sagepub.com/doi/10.1177/02666669251331268},
doi = {10.1177/02666669251331268}
}