volume 47 issue 1-2 pages 44-52

The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans

Publication typeJournal Article
Publication date2024-06-01
scimago Q4
SJR0.191
CiteScore1.0
Impact factor
ISSN10793739, 21685509
Abstract

A central mission of a healthcare organization is to provide equal access and excellent health outcomes to all populations, regardless of race and ethnicity. However, in the everyday practice of healthcare, organizations have fallen short of this primary tenant. Healthcare disparities in the Black community are well-documented in the literature. Although the reasons are multi-faceted, racial bias contributes to healthcare disparities, and eliminating those disparities should be a chief focus in improving the health and well-being of every community. This paper discusses healthcare disparities in the Black community and the complex cycle that enables gaps to persist despite best efforts among healthcare professionals, policymakers, and the general public. It concludes with a presentation of the Looking Glass Framework; an innovative onboarding and continuing education program using virtual reality and computer-based educational modules to reduce healthcare disparities within clinics, hospitals, and health systems.

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Fronk A. E. The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans // Journal of Health and Human Services Administration. 2024. Vol. 47. No. 1-2. pp. 44-52.
GOST all authors (up to 50) Copy
Fronk A. E. The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans // Journal of Health and Human Services Administration. 2024. Vol. 47. No. 1-2. pp. 44-52.
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TY - JOUR
DO - 10.1177/10793739241274841
UR - https://journals.sagepub.com/doi/10.1177/10793739241274841
TI - The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans
T2 - Journal of Health and Human Services Administration
AU - Fronk, Amanda E.
PY - 2024
DA - 2024/06/01
PB - SAGE
SP - 44-52
IS - 1-2
VL - 47
SN - 1079-3739
SN - 2168-5509
ER -
BibTex |
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BibTex (up to 50 authors) Copy
@article{2024_Fronk,
author = {Amanda E. Fronk},
title = {The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans},
journal = {Journal of Health and Human Services Administration},
year = {2024},
volume = {47},
publisher = {SAGE},
month = {jun},
url = {https://journals.sagepub.com/doi/10.1177/10793739241274841},
number = {1-2},
pages = {44--52},
doi = {10.1177/10793739241274841}
}
MLA
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Fronk, Amanda E.. “The Looking Glass Framework: Using Virtual Reality and Video Game Simulations to Improve Clinical Decision-Making and Reduce Healthcare Disparities in African Americans.” Journal of Health and Human Services Administration, vol. 47, no. 1-2, Jun. 2024, pp. 44-52. https://journals.sagepub.com/doi/10.1177/10793739241274841.