Open Access
Open access
volume 16 issue 1 publication number 113

Locomotor skill acquisition in virtual reality shows sustained transfer to the real world

Publication typeJournal Article
Publication date2019-09-14
scimago Q1
wos Q1
SJR1.287
CiteScore9.4
Impact factor5.2
ISSN17430003
Health Informatics
Rehabilitation
Abstract
Virtual reality (VR) is a potentially promising tool for enhancing real-world locomotion in individuals with mobility impairment through its ability to provide personalized performance feedback and simulate real-world challenges. However, it is unknown whether novel locomotor skills learned in VR show sustained transfer to the real world. Here, as an initial step towards developing a VR-based clinical intervention, we study how young adults learn and transfer a treadmill-based virtual obstacle negotiation skill to the real world. On Day 1, participants crossed virtual obstacles while walking on a treadmill, with the instruction to minimize foot clearance during obstacle crossing. Gradual changes in performance during training were fit via non-linear mixed effect models. Immediate transfer was measured by foot clearance during physical obstacle crossing while walking over-ground. Retention of the obstacle negotiation skill in VR and retention of over-ground transfer were assessed after 24 h. On Day 1, participants systematically reduced foot clearance throughout practice by an average of 5 cm (SD 4 cm) and transferred 3 cm (SD 1 cm) of this reduction to over-ground walking. The acquired reduction in foot clearance was also retained after 24 h in VR and over-ground. There was only a small, but significant 0.8 cm increase in foot clearance in VR and no significant increase in clearance over-ground on Day 2. Moreover, individual differences in final performance at the end of practice on Day 1 predicted retention both in VR and in the real environment. Overall, our results support the use of VR for locomotor training as skills learned in a virtual environment readily transfer to real-world locomotion. Future work is needed to determine if VR-based locomotor training leads to sustained transfer in clinical populations with mobility impairments, such as individuals with Parkinson’s disease and stroke survivors.
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GOST Copy
Kim A. et al. Locomotor skill acquisition in virtual reality shows sustained transfer to the real world // Journal of NeuroEngineering and Rehabilitation. 2019. Vol. 16. No. 1. 113
GOST all authors (up to 50) Copy
Kim A., Schweighofer N., James E. Finley J. L. Locomotor skill acquisition in virtual reality shows sustained transfer to the real world // Journal of NeuroEngineering and Rehabilitation. 2019. Vol. 16. No. 1. 113
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.1186/s12984-019-0584-y
UR - https://doi.org/10.1186/s12984-019-0584-y
TI - Locomotor skill acquisition in virtual reality shows sustained transfer to the real world
T2 - Journal of NeuroEngineering and Rehabilitation
AU - Kim, Aram
AU - Schweighofer, Nicolas
AU - James E. Finley, James L.
PY - 2019
DA - 2019/09/14
PB - Springer Nature
IS - 1
VL - 16
PMID - 31521167
SN - 1743-0003
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@article{2019_Kim,
author = {Aram Kim and Nicolas Schweighofer and James L. James E. Finley},
title = {Locomotor skill acquisition in virtual reality shows sustained transfer to the real world},
journal = {Journal of NeuroEngineering and Rehabilitation},
year = {2019},
volume = {16},
publisher = {Springer Nature},
month = {sep},
url = {https://doi.org/10.1186/s12984-019-0584-y},
number = {1},
pages = {113},
doi = {10.1186/s12984-019-0584-y}
}