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Algorithms, volume 17, issue 3, pages 124

Exploring Virtual Environments to Assess the Quality of Public Spaces

Rachid Belaroussi 1
Elie Issa 2
Leonardo Cameli 2
Claudio Lantieri 2
Sonia Adelé 1
Publication typeJournal Article
Publication date2024-03-16
Journal: Algorithms
Q2
Q2
SJR0.513
CiteScore4.1
Impact factor1.8
ISSN19994893
Computational Mathematics
Computational Theory and Mathematics
Theoretical Computer Science
Numerical Analysis
Abstract

Human impression plays a crucial role in effectively designing infrastructures that support active mobility such as walking and cycling. By involving users early in the design process, valuable insights can be gathered before physical environments are constructed. This proactive approach enhances the attractiveness and safety of designed spaces for users. This study conducts an experiment comparing real street observations with immersive virtual reality (VR) visits to evaluate user perceptions and assess the quality of public spaces. For this experiment, a high-resolution 3D city model of a large-scale neighborhood was created, utilizing Building Information Modeling (BIM) and Geographic Information System (GIS) data. The model incorporated dynamic elements representing various urban environments: a public area with a tramway station, a commercial street with a road, and a residential playground with green spaces. Participants were presented with identical views of existing urban scenes, both in reality and through reconstructed 3D scenes using a Head-Mounted Display (HMD). They were asked questions related to the quality of the streetscape, its walkability, and cyclability. From the questionnaire, algorithms for assessing public spaces were computed, namely Sustainable Mobility Indicators (SUMI) and Pedestrian Level of Service (PLOS). The study quantifies the relevance of these indicators in a VR setup and correlates them with critical factors influencing the experience of using and spending time on a street. This research contributes to understanding the suitability of these algorithms in a VR environment for predicting the quality of future spaces before occupancy.

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GOST Copy
Belaroussi R. et al. Exploring Virtual Environments to Assess the Quality of Public Spaces // Algorithms. 2024. Vol. 17. No. 3. p. 124.
GOST all authors (up to 50) Copy
Belaroussi R., Issa E., Cameli L., Lantieri C., Adelé S. Exploring Virtual Environments to Assess the Quality of Public Spaces // Algorithms. 2024. Vol. 17. No. 3. p. 124.
RIS |
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RIS Copy
TY - JOUR
DO - 10.3390/a17030124
UR - https://doi.org/10.3390/a17030124
TI - Exploring Virtual Environments to Assess the Quality of Public Spaces
T2 - Algorithms
AU - Belaroussi, Rachid
AU - Issa, Elie
AU - Cameli, Leonardo
AU - Lantieri, Claudio
AU - Adelé, Sonia
PY - 2024
DA - 2024/03/16
PB - MDPI
SP - 124
IS - 3
VL - 17
SN - 1999-4893
ER -
BibTex |
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BibTex (up to 50 authors) Copy
@article{2024_Belaroussi,
author = {Rachid Belaroussi and Elie Issa and Leonardo Cameli and Claudio Lantieri and Sonia Adelé},
title = {Exploring Virtual Environments to Assess the Quality of Public Spaces},
journal = {Algorithms},
year = {2024},
volume = {17},
publisher = {MDPI},
month = {mar},
url = {https://doi.org/10.3390/a17030124},
number = {3},
pages = {124},
doi = {10.3390/a17030124}
}
MLA
Cite this
MLA Copy
Belaroussi, Rachid, et al. “Exploring Virtual Environments to Assess the Quality of Public Spaces.” Algorithms, vol. 17, no. 3, Mar. 2024, p. 124. https://doi.org/10.3390/a17030124.
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