Open Access
Open access
volume 10 issue 10 pages 132

Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students

Publication typeJournal Article
Publication date2021-10-16
scimago Q2
wos Q2
SJR0.805
CiteScore7.5
Impact factor4.2
ISSN2073431X
Computer Networks and Communications
Human-Computer Interaction
Abstract

In the last year, educational experiences have become increasingly challenging due to teaching classes remotely. For this reason, it has been necessary to develop educational strategies that accompany the use of new technologies to maintain student interest. One of these methodologies is gamification, implemented in school environments more frequently due to the pandemic and whose impact on student motivation and engagement needs to be explored. The literature shows that student participation in these contexts should be increased when applying this methodology, where teachers can also provide greater support. This research proposes improving these aspects by developing a gamification strategy that can be easily replicated in other environments. This study was carried out for a chemistry course at a university in central Mexico. This proposal details the short-, medium-, and long-term bonuses which stimulated and motivated students and achieved specific objectives. We also present the quantitative results of a questionnaire applied to 48 engineering students to identify their perceptions of how gamification could increase motivation and engagement in learning the subject of chemistry. In addition, pre- and post-knowledge tests were applied to determine whether there were changes in the learning outcomes. The results indicated that gamification increased student motivation and engagement, improved attitudes, promoted actions such as keeping the camera on during lectures and regular attendance, and improved student grades. This study fills the need for planning strategies to help improve student motivation in online classes and proposes an instrument to measure the results. It can be helpful to those interested in applying or adapting it in other disciplines.

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GOST |
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GOST Copy
Chans G. M., Gómez Zermeño M. G. Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students // Computers. 2021. Vol. 10. No. 10. p. 132.
GOST all authors (up to 50) Copy
Chans G. M., Gómez Zermeño M. G. Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students // Computers. 2021. Vol. 10. No. 10. p. 132.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.3390/computers10100132
UR - https://doi.org/10.3390/computers10100132
TI - Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students
T2 - Computers
AU - Chans, Guillermo M.
AU - Gómez Zermeño, Marcela Georgina
PY - 2021
DA - 2021/10/16
PB - MDPI
SP - 132
IS - 10
VL - 10
SN - 2073-431X
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2021_Chans,
author = {Guillermo M. Chans and Marcela Georgina Gómez Zermeño},
title = {Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students},
journal = {Computers},
year = {2021},
volume = {10},
publisher = {MDPI},
month = {oct},
url = {https://doi.org/10.3390/computers10100132},
number = {10},
pages = {132},
doi = {10.3390/computers10100132}
}
MLA
Cite this
MLA Copy
Chans, Guillermo M., and Marcela Georgina Gómez Zermeño. “Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students.” Computers, vol. 10, no. 10, Oct. 2021, p. 132. https://doi.org/10.3390/computers10100132.