Open Access
Open access
volume 22 issue 4 pages 1314

Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study

Publication typeJournal Article
Publication date2022-02-09
scimago Q1
wos Q2
SJR0.764
CiteScore8.2
Impact factor3.5
ISSN14243210, 14248220
PubMed ID:  35214216
Biochemistry
Analytical Chemistry
Atomic and Molecular Physics, and Optics
Electrical and Electronic Engineering
Instrumentation
Abstract

Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of cybersickness depending on various attributes of VR content (i.e., camera movement, field of view, path length, frame reference, and controllability), we generated cybersickness reference (CYRE) content with 52 VR scenes that represent different content attributes. A protocol for cybersickness evaluation was designed to collect subjective opinions from 154 participants as reliably as possible in conjunction with objective data such as rendered VR scenes and biological signals. By investigating the data obtained through the experiment, the statistically significant relationships—the degree that the cybersickness varies with each isolated content factor—are separately identified. We showed that the cybersickness severity was highly correlated with six biological features reflecting brain activities (i.e., relative power spectral densities of Fp1 delta, Fp 1 beta, Fp2 delta, Fp2 gamma, T4 delta, and T4 beta waves) with a coefficient of determination greater than 0.9. Moreover, our experimental results show that individual characteristics (age and susceptibility) are also quantitatively associated with cybersickness level. Notably, the constructed dataset contains a number of labels (i.e., subjective cybersickness scores) that correspond to each VR scene. We used these labels to build cybersickness prediction models and obtain a reliable predictive performance. Hence, the proposed dataset is supposed to be widely applicable in general-purpose scenarios regarding cybersickness quantification.

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GOST |
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GOST Copy
Oh H., Son W. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study // Sensors. 2022. Vol. 22. No. 4. p. 1314.
GOST all authors (up to 50) Copy
Oh H., Son W. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study // Sensors. 2022. Vol. 22. No. 4. p. 1314.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.3390/s22041314
UR - https://doi.org/10.3390/s22041314
TI - Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study
T2 - Sensors
AU - Oh, Heeseok
AU - Son, Wookho
PY - 2022
DA - 2022/02/09
PB - MDPI
SP - 1314
IS - 4
VL - 22
PMID - 35214216
SN - 1424-3210
SN - 1424-8220
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2022_Oh,
author = {Heeseok Oh and Wookho Son},
title = {Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study},
journal = {Sensors},
year = {2022},
volume = {22},
publisher = {MDPI},
month = {feb},
url = {https://doi.org/10.3390/s22041314},
number = {4},
pages = {1314},
doi = {10.3390/s22041314}
}
MLA
Cite this
MLA Copy
Oh, Heeseok, and Wookho Son. “Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study.” Sensors, vol. 22, no. 4, Feb. 2022, p. 1314. https://doi.org/10.3390/s22041314.