Open Access
Open access
Sustainability, volume 14, issue 2, pages 679

Evaluation of Disabled STEAM -Students’ Education Learning Outcomes and Creativity under the UN Sustainable Development Goal: Project-Based Learning Oriented STEAM Curriculum with Micro:bit

Shih Yun Lu 1
Chu Lung Wu 2
You-Ming Huang 3
1
 
Department of Fine Arts, National Taichung University of Education, Taichung City 403454, Taiwan
2
 
Department of Special Education, National Taichung University of Education, Taichung City 403454, Taiwan
3
 
Department of Digital Content and Technology, National Taichung University of Education, Taichung City 403454, Taiwan
Publication typeJournal Article
Publication date2022-01-08
Journal: Sustainability
scimago Q1
SJR0.672
CiteScore6.8
Impact factor3.3
ISSN20711050
Renewable Energy, Sustainability and the Environment
Geography, Planning and Development
Management, Monitoring, Policy and Law
Abstract

This research aims to discuss the impact of the STEAM curriculum on students with learning disabilities and their learning outcomes and creativity. Teaching for creative thinking is the strategy to deliver a STEAM-structured curriculum and to reach the SDG4 targets. The content is designed in line with project-based learning (PBL), while the micro:bit and paper cutting are used as materials to support it. Methods and Procedures: The single-case research approach (A-B-M) was applied to study three students with special educational needs in primary school. The entire curriculum takes up to 10 weeks with 12 STEAM lessons with activities. The independent variable was the PBL-oriented STEAM curriculum, and the dependent variables were the learning outcomes and TTCT results of pre-tests and post-tests for creativity. There were immediate learning outcomes and retention effects found on the three participants. This paper addresses that the STEAM curriculum had a positive impact on their creativity, which gives affirmative feedback on the curriculum. Conclusion: This PBL-oriented STEAM curriculum under the SDG4 targets gave students with disabilities creativity competency and positive learning outcomes in these case studies. These teaching materials enable teachers to deliver the STEAM curriculum to students with learning disabilities.

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