Virtual Worlds and the Military

Publication typeBook Chapter
Publication date2011-01-01
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ISSN19352921, 1935293X
Abstract

The combined military forces of the United States are over 3 million strong; currently command a defense budget of $540 billion with an additional allocation of $306 billion for the Global War on Terror; and has spending power of nearly $14 billion. In addition to the impact this strong military presence has on our country and the world, these numbers underscore the influence the military has on technology trends, tools, and vendor offerings through its acquisition of various technology software and hardware components. One particular area of interest to this publication is the $8 billion that the military spends on virtual training. Additionally, the military spends $4 billion on recruitment efforts which include an increased emphasis on the use of virtual worlds to interest potential new recruits to join one of the military forces. Team Orlando, a joint military branch project that collaborates on training and development efforts, is also focused on finding new and better ways to train its soldiers through virtual worlds and simulation. An idea of Team Orlando’s influence on the virtual world industry is reflected in the $17.5 billion in contracts awarded to vendors in 2009 alone. Intelligence agencies and Homeland Security have also demonstrated an increased interest in, and use of, virtual worlds evident through various requests for research and development proposals issued recently requesting ideas on ways to use virtual worlds for internal training and collaboration. The Intelligence community is also interested in exploring behavior of virtual world inhabitants and relating them to their real world counterparts. Even the CIA has a presence on Second Life®, albeit not for general public use. In total, the influence that the military, intelligence and homeland security agencies have on the virtual world industry is significant and extends the reach of virtual worlds beyond its commercial uses.

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Ciaramitaro B. L., Jones J. Virtual Worlds and the Military // Advances in Electronic Commerce. 2011. pp. 127-143.
GOST all authors (up to 50) Copy
Ciaramitaro B. L., Jones J. Virtual Worlds and the Military // Advances in Electronic Commerce. 2011. pp. 127-143.
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TY - GENERIC
DO - 10.4018/978-1-61692-808-7.ch007
UR - https://doi.org/10.4018/978-1-61692-808-7.ch007
TI - Virtual Worlds and the Military
T2 - Advances in Electronic Commerce
AU - Ciaramitaro, Barbara L.
AU - Jones, James
PY - 2011
DA - 2011/01/01
PB - IGI Global
SP - 127-143
SN - 1935-2921
SN - 1935-293X
ER -
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@incollection{2011_Ciaramitaro,
author = {Barbara L. Ciaramitaro and James Jones},
title = {Virtual Worlds and the Military},
publisher = {IGI Global},
year = {2011},
pages = {127--143},
month = {jan}
}