Technology in Society, volume 67, pages 101787

Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country

Publication typeJournal Article
Publication date2021-11-01
scimago Q1
wos Q1
SJR2.249
CiteScore17.9
Impact factor10.1
ISSN0160791X, 18793274
Sociology and Political Science
Education
Business and International Management
Human Factors and Ergonomics
Abstract
Augmented reality (AR) has gained increased recognition in varying fields, in particular educational contexts. In the wake of the Covid-19 pandemic, home-based learning becomes a reality and is already in place across the globe, and learning via augmented reality technology will help learners comprehend learning content in a more creative frame of mind than ever before. Very little research has examined the adoption behavior of augmented reality in developing country perspectives. Therefore, there is a pressing necessity to understand the dynamics of augmented reality adoption for the benefit of motivating and inspiring students to adopt this highly innovative and impactful type of technology in the learning process. Against this background, the authors proposed and tested a model based on integrating Task-Technology Fit (TTF) and UTUAT2 theories. The results reveal the positive effect of task technology fit, performance expectancy, effort expectancy, social influence, facilitating condition, and hedonic motivation on behavioral intention (BI) in the adoption process of augmented reality in educational settings, where price value is found to exert little influence on behavioral intention. This model explains 49% of the variance in intentional behavior to adopt AR technology in the educational context. The conclusions of this study will add to the literature more informative knowledge leading to increased awareness of the dynamics and behaviors of AR adoption in a developing country perspective. We present and discuss the theoretical contributions and practical implications of our findings. • Augmented Reality can be an effective tool for learning, but its adoption has received less attention. • This paper analyzed the adoption of augmented reality technology in educational settings from a developing country context. • An integration of TTF and UTAUT2 is proposed to investigate augmented reality adoption in education. • TTF, performance and effort expectancy, social influence, facilitating conditions, and hedonic motivation impact intention.
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