CyberPsychology & Behavior, volume 10, issue 2, pages 278-285

Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents

Moon Gyu Lee 1
Y T Ko 1
Hyoung-Seok Song 2
Ku-Hyung Kwon 3
Hyeon Kyeong Lee 1
Min Nam 3
In Ju Jung 1
Publication typeJournal Article
Publication date2007-05-02
SJR
CiteScore
Impact factor
ISSN10949313, 15578364
General Medicine
Human-Computer Interaction
Applied Psychology
Communication
Abstract
As the number of internet users increases, a new game genre using the internet as a networking tool is emerging. Some game genres are regarded as having greater addiction potentials than others. Games and the internet are closely related. We investigated games frequently used by adolescents and classified each of them with the help of game professionals. We also examined internet use patterns to identify relationships between game genre and internet use patterns. 627 middle school and high school students (male 488, female 139) completed questionnaires concerning computer and game use patterns and Korean internet addiction scales. Game genres were divided into eight criteria (simulation, role playing game, web board, community, action, adventure, shooting, and sports). Using Korean internet addiction scales, 627 participants were divided into a normal group (474), a potential risk group (128), and a high-risk group (25). Each group showed significant differences in total internet addiction scores. We classified players into specific game users based upon the game types they most prefer. Role playing game users showed significantly higher internet addiction scores than web board and sports game users. Game and internet addictions are also connected with interpersonal relationship patterns. We suggest that users of some game genre have unique psychological addiction potentials that are different from others and that this influences both game selection and internet use.
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Cite this
GOST |
Cite this
GOST Copy
Lee M. G. et al. Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents // CyberPsychology & Behavior. 2007. Vol. 10. No. 2. pp. 278-285.
GOST all authors (up to 50) Copy
Lee M. G., Ko Y. T., Song H., Kwon K., Lee H. K., Nam M., Jung I. J. Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents // CyberPsychology & Behavior. 2007. Vol. 10. No. 2. pp. 278-285.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.1089/cpb.2006.9958
UR - https://doi.org/10.1089/cpb.2006.9958
TI - Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents
T2 - CyberPsychology & Behavior
AU - Lee, Moon Gyu
AU - Ko, Y T
AU - Song, Hyoung-Seok
AU - Kwon, Ku-Hyung
AU - Lee, Hyeon Kyeong
AU - Nam, Min
AU - Jung, In Ju
PY - 2007
DA - 2007/05/02
PB - Mary Ann Liebert
SP - 278-285
IS - 2
VL - 10
SN - 1094-9313
SN - 1557-8364
ER -
BibTex |
Cite this
BibTex (up to 50 authors) Copy
@article{2007_Lee,
author = {Moon Gyu Lee and Y T Ko and Hyoung-Seok Song and Ku-Hyung Kwon and Hyeon Kyeong Lee and Min Nam and In Ju Jung},
title = {Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents},
journal = {CyberPsychology & Behavior},
year = {2007},
volume = {10},
publisher = {Mary Ann Liebert},
month = {may},
url = {https://doi.org/10.1089/cpb.2006.9958},
number = {2},
pages = {278--285},
doi = {10.1089/cpb.2006.9958}
}
MLA
Cite this
MLA Copy
Lee, Moon Gyu, et al. “Characteristics of Internet Use in Relation to Game Genre in Korean Adolescents.” CyberPsychology & Behavior, vol. 10, no. 2, May. 2007, pp. 278-285. https://doi.org/10.1089/cpb.2006.9958.
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