volume 74 issue 4 pages 1168-1181

A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering

Publication typeJournal Article
Publication date2025-04-01
scimago Q1
wos Q2
SJR1.156
CiteScore8.1
Impact factor3.8
ISSN00189340, 15579956, 23263814
Abstract
Real-time rendering offers instantaneous visual feedback, making it crucial for mixed-reality applications. The light field captures both light intensity and direction in a 3D environment, serving as a data-rich medium to enhance mixed-reality experiences. However, two major challenges remain: 1) current light field rendering techniques are unsuitable for real-time computation, and 2) existing real-time methods cannot efficiently process high-dimensional light field data on GPU platforms. To overcome these challenges, we propose an framework utilizing a compact neural representation of light field data, implemented on a GPU platform for real-time rendering. This framework provides both compact storage and high-fidelity real-time computation. Specifically, we introduce a ray global alignment strategy to simplify the framework and improve practicality. This strategy enables the learning of an optimal embedding for all local rays in a globally consistent way, removing the need for camera pose calculations. To achieve effective compression, the neural light field is employed to map each embedded ray to its corresponding color. To enable real-time rendering, we design a novel super-resolution network to enhance rendering speed. Extensive experiments demonstrate that our framework significantly enhances compression efficiency and real-time rendering performance, achieving nearly 50$\mathbf{\times}$ compression ratio and 100 FPS rendering.
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IEEE Transactions on Circuits and Systems for Video Technology
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Institute of Electrical and Electronics Engineers (IEEE)
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GOST Copy
Zhao M. et al. A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering // IEEE Transactions on Computers. 2025. Vol. 74. No. 4. pp. 1168-1181.
GOST all authors (up to 50) Copy
Zhao M., Sheng H., Sheng H. M., Chen R., Cong R., Wang T., Cui Z., Yang D., Wang S., Ke W. A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering // IEEE Transactions on Computers. 2025. Vol. 74. No. 4. pp. 1168-1181.
RIS |
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RIS Copy
TY - JOUR
DO - 10.1109/tc.2024.3517743
UR - https://ieeexplore.ieee.org/document/10803073/
TI - A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering
T2 - IEEE Transactions on Computers
AU - Zhao, Mingyuan
AU - Sheng, Hao
AU - Sheng, Hong Miao
AU - Chen, Rongshan
AU - Cong, Ruixuan
AU - Wang, Tun
AU - Cui, Zhenglong
AU - Yang, Da
AU - Wang, Shuai
AU - Ke, Wei
PY - 2025
DA - 2025/04/01
PB - Institute of Electrical and Electronics Engineers (IEEE)
SP - 1168-1181
IS - 4
VL - 74
SN - 0018-9340
SN - 1557-9956
SN - 2326-3814
ER -
BibTex |
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BibTex (up to 50 authors) Copy
@article{2025_Zhao,
author = {Mingyuan Zhao and Hao Sheng and Hong Miao Sheng and Rongshan Chen and Ruixuan Cong and Tun Wang and Zhenglong Cui and Da Yang and Shuai Wang and Wei Ke},
title = {A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering},
journal = {IEEE Transactions on Computers},
year = {2025},
volume = {74},
publisher = {Institute of Electrical and Electronics Engineers (IEEE)},
month = {apr},
url = {https://ieeexplore.ieee.org/document/10803073/},
number = {4},
pages = {1168--1181},
doi = {10.1109/tc.2024.3517743}
}
MLA
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MLA Copy
Zhao, Mingyuan, et al. “A GPU-Enabled Framework for Light Field Efficient Compression and Real-Time Rendering.” IEEE Transactions on Computers, vol. 74, no. 4, Apr. 2025, pp. 1168-1181. https://ieeexplore.ieee.org/document/10803073/.