volume 2 issue 4

Game-Based Learning in Neuroscience

Publication typeJournal Article
Publication date2023-12-01
SJR
CiteScore
Impact factor
ISSN27719979
Abstract

Game-based learning (GBL) has emerged as a promising approach to engage students and promote deep learning in a variety of educational settings. Neurology and neuroscience are complex fields that require an understanding of intricate neural structures and their functional roles. GBL can support the acquisition and application of such knowledge. In this article, we give an overview of the current state of GBL in neuroscience education. First, we review the language of gaming, establishing conceptual definitions for game elements, gamification, serious games, and GBL. Second, we discuss a literature review of games in the educational literature for adult learners involved in neuroscience. Third, we review available games intended for neuroscience education. Finally, we share tips for educators interested in developing their own educational games. By leveraging the unique features of games, including interactivity, feedback, and immersive experiences, educators and learners can engage with complex neuroscience concepts in a fun, engaging, and effective way.

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Found 

Top-30

Journals

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Neurology Education
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Frontiers in Computational Neuroscience
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Publishers

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Ovid Technologies (Wolters Kluwer Health)
6 publications, 54.55%
MDPI
2 publications, 18.18%
Frontiers Media S.A.
1 publication, 9.09%
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1 publication, 9.09%
Emerald
1 publication, 9.09%
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GOST |
Cite this
GOST Copy
Edwards S. et al. Game-Based Learning in Neuroscience // Neurology Education. 2023. Vol. 2. No. 4.
GOST all authors (up to 50) Copy
Edwards S., Gantwerker E. A., Cosimini M., Christy A. L., Kaur A. W., Helms A. K., Stiver M. L., London Z. N. Game-Based Learning in Neuroscience // Neurology Education. 2023. Vol. 2. No. 4.
RIS |
Cite this
RIS Copy
TY - JOUR
DO - 10.1212/ne9.0000000000200103
UR - https://doi.org/10.1212/ne9.0000000000200103
TI - Game-Based Learning in Neuroscience
T2 - Neurology Education
AU - Edwards, Sarah
AU - Gantwerker, Eric A
AU - Cosimini, Michael
AU - Christy, Alison L.
AU - Kaur, Angel W.
AU - Helms, Ann K.
AU - Stiver, Mikaela L.
AU - London, Zachary N.
PY - 2023
DA - 2023/12/01
PB - Ovid Technologies (Wolters Kluwer Health)
IS - 4
VL - 2
PMID - 39359316
SN - 2771-9979
ER -
BibTex
Cite this
BibTex (up to 50 authors) Copy
@article{2023_Edwards,
author = {Sarah Edwards and Eric A Gantwerker and Michael Cosimini and Alison L. Christy and Angel W. Kaur and Ann K. Helms and Mikaela L. Stiver and Zachary N. London},
title = {Game-Based Learning in Neuroscience},
journal = {Neurology Education},
year = {2023},
volume = {2},
publisher = {Ovid Technologies (Wolters Kluwer Health)},
month = {dec},
url = {https://doi.org/10.1212/ne9.0000000000200103},
number = {4},
doi = {10.1212/ne9.0000000000200103}
}