Open Access
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
Publication type: Journal Article
Publication date: 2020-03-23
scimago Q1
wos Q2
SJR: 0.803
CiteScore: 5.4
Impact factor: 2.6
ISSN: 19326203
PubMed ID:
32203522
Multidisciplinary
Abstract
Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and symptoms of problematic gambling have been expressed by policy makers and the general public. We present the first investigation of these concerns in large cross-sectional cross-national samples from three countries (Aotearoa New Zealand, Australia, and the United States). A sample of 1,049 participants were recruited through Qualtrics’ Survey Targeting service from a broad cross-section of the population in Australia (n = 339), Aotearoa New Zealand (n = 323), and the United States (n = 387). Participants answered a survey assessing problem gambling, problem gaming symptomology, and how much they spent on loot boxes per month. On average, individuals with problem gambling issues spent approximately $13 USD per month more on loot boxes than those with no such symptoms. Loot box spending was also associated with both positive and negative moods, albeit with small effect sizes. Analyses showed both interactions and correlations between problematic gambling and problematic gaming symptoms, indicating both some commonality in the mechanisms underlying, and independent contributions made by, these proposed diagnostic criteria. These results provide context for dialogues regarding how best to reduce the impacts of loot box spending among those with problematic gambling symptoms.
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95
Total citations:
95
Citations from 2024:
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(36.84%)
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GOST
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Drummond A. et al. The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey // PLoS ONE. 2020. Vol. 15. No. 3. p. e0230378.
GOST all authors (up to 50)
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Drummond A., Sauer J. D., Ferguson C. J., Hall L. C. The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey // PLoS ONE. 2020. Vol. 15. No. 3. p. e0230378.
Cite this
RIS
Copy
TY - JOUR
DO - 10.1371/journal.pone.0230378
UR - https://doi.org/10.1371/journal.pone.0230378
TI - The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
T2 - PLoS ONE
AU - Drummond, Aaron
AU - Sauer, James D.
AU - Ferguson, Christopher J.
AU - Hall, Lauren C.
PY - 2020
DA - 2020/03/23
PB - Public Library of Science (PLoS)
SP - e0230378
IS - 3
VL - 15
PMID - 32203522
SN - 1932-6203
ER -
Cite this
BibTex (up to 50 authors)
Copy
@article{2020_Drummond,
author = {Aaron Drummond and James D. Sauer and Christopher J. Ferguson and Lauren C. Hall},
title = {The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey},
journal = {PLoS ONE},
year = {2020},
volume = {15},
publisher = {Public Library of Science (PLoS)},
month = {mar},
url = {https://doi.org/10.1371/journal.pone.0230378},
number = {3},
pages = {e0230378},
doi = {10.1371/journal.pone.0230378}
}
Cite this
MLA
Copy
Drummond, Aaron, et al. “The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey.” PLoS ONE, vol. 15, no. 3, Mar. 2020, p. e0230378. https://doi.org/10.1371/journal.pone.0230378.