Head of Laboratory

Panov, Aleksandr I

PhD in Physics and Mathematics, Associate Professor
Publications
99
Citations
499
h-index
10
Publications
104
Citations
550
h-index
11
Authorization required.
Lab team

The Center for Cognitive Modeling at the Moscow Institute of Physics and Technology (MIPT) includes the laboratory of Cognitive Dynamic Systems (named after A.I. Panov) and the Laboratory of Intelligent Transport of the NSC of the Armed Forces (named after D.A. Yudin).

The main task of the center is to create universal architectures for managing the behavior of cognitive agents. Agents can function both in a virtual environment (simulators and game environments) and in the real world (robotic systems), where they need to demonstrate intelligent behavior: plan behavior, acquire and use knowledge, interact with other participants in joint activities, recognize and categorize environmental objects, set and change their own goals, etc.

The main result of the Center's work is both the creation of theoretical foundations for the construction and operation of such control systems, and the creation of software complexes for solving applied problems.

  1. Machine learning
  2. Mathematical modeling
  3. Neural networks
  4. Natural Language Processing (NLP)
  5. Computer Vision (CV)
  6. Reinforcement Learning (RL)
Aleksandr Panov
Head of Laboratory
Yudin, Dmitry A
Dmitry Yudin
Principal researcher
Mironov, Konstantin V
Konstantin Mironov
Senior Researcher
Yakovlev, Konstantin S
Konstantin Yakovlev
Senior Researcher
Evgenii Dzhivelikian 🤝
PhD student

Research directions

The IGLU competition of the NeurIPS 2021 Conference

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The IGLU competition of the NeurIPS 2021 Conference

In April 2021, the program committee of the leading conference on neural network technologies in artificial intelligence NeurIPS 2021 approved the application of an international group of researchers, which includes employees of the Center for Cognitive Modeling at MIPT, Microsoft, Facebook, to hold an IGLU competition:Interactive Grounded Language Understanding. Participants will be asked to develop two types of agents: a builder and an architect. The builder must be able to follow the architect's language instructions for building various block configurations in the Minecraft environment. The architect, in turn, must learn how to issue instructions effectively. The first round will start in July 2021. As part of the Summer School of the Russian Association of Artificial Intelligence, which will be held in Sirius (Sochi), tutorials for participants of the competition and a separate track for Russian participants will be organized. Among the prizes will be access to computing clusters, commemorative prizes and the opportunity to present your results at a special workshop within the framework of NeurIPS 2021. The basic rules and dates are listed on the competition website - https://iglu-contest.net .

ForgER: Forgetful Experience Replay for Reinforcement Learning from Demonstrations

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ForgER: Forgetful Experience Replay for Reinforcement Learning from Demonstrations

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computational costs and require an incredible number of episodes of interaction between the agent and the environment. There are two main approaches to improving the sample efficiency of reinforcement learning methods - using hierarchical methods and expert demonstrations. In this paper, we propose a combination of these approaches that allow the agent to use low-quality demonstrations in complex vision-based environments with multiple related goals. Our forgetful experience replay (ForgER) algorithm effectively handles errors in expert data and reduces quality losses when adapting the action space and states representation to the agent's capabilities. Our proposed goal-oriented structuring of replay buffer allows the agent to automatically highlight sub-goals for solving complex hierarchical tasks in demonstrations. Our method is universal and can be integrated into various off-policy methods. It surpasses all known existing state-of-the-art RL methods using expert demonstrations on various model environments. The solution based on our algorithm beats all the solutions for the famous MineRL competition and allows the agent to mine a diamond in the Minecraft environment.

Husky Robot

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Husky Robot

New equipment from Canada has arrived at the Cognitive Modeling Center - a mobile robot with a Husky manipulator. This platform has been manufactured by Clearpath for several years and is one of the most reliable and popular experimental robots for conducting advanced research in the field of robotics and artificial intelligence. The laboratories of our Center plan to use Husky to test and demonstrate the work of our new algorithms in the field of mapping, navigation, segmentation and tracking of objects, trajectory planning, reinforcement learning. Our interns and employees have received a new modern experimental setup to implement their bold ideas. We thank our industrial partner, Dragon Tree Labs, thanks to which our Center will undoubtedly receive a new impetus in the development of our work!

Publications and patents

Partners

Lab address

Долгопрудный, Институтский переулок, 9
Authorization required.