IEEE Transactions on Computers, volume 62, issue 12, pages 2454-2467
Overview of the SpiNNaker System Architecture
Steve B Furber
1
,
David R Lester
1
,
Luis A. Plana
1
,
Jim D Garside
1
,
Eustace Painkras
1
,
Steve Temple
1
,
Andrew D Brown
2
Publication type: Journal Article
Publication date: 2013-12-01
Journal:
IEEE Transactions on Computers
scimago Q1
SJR: 1.307
CiteScore: 6.6
Impact factor: 3.6
ISSN: 00189340, 15579956, 23263814
Hardware and Architecture
Computational Theory and Mathematics
Software
Theoretical Computer Science
Abstract
SpiNNaker (a contraction of Spiking Neural Network Architecture) is a million-core computing engine whose flagship goal is to be able to simulate the behavior of aggregates of up to a billion neurons in real time. It consists of an array of ARM9 cores, communicating via packets carried by a custom interconnect fabric. The packets are small (40 or 72 bits), and their transmission is brokered entirely by hardware, giving the overall engine an extremely high bisection bandwidth of over 5 billion packets/s. Three of the principal axioms of parallel machine design (memory coherence, synchronicity, and determinism) have been discarded in the design without, surprisingly, compromising the ability to perform meaningful computations. A further attribute of the system is the acknowledgment, from the initial design stages, that the sheer size of the implementation will make component failures an inevitable aspect of day-to-day operation, and fault detection and recovery mechanisms have been built into the system at many levels of abstraction. This paper describes the architecture of the machine and outlines the underlying design philosophy; software and applications are to be described in detail elsewhere, and only introduced in passing here as necessary to illuminate the description.
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